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The Sundered Guard of Darkfall - War Status

The Sundered Guard considers itself a force of peace and balance in an otherwise war-torn and unstable world. As such, we take our rules of engagement seriously, and actively maintain our ever-growing list of enemies. We operate under a NRDS (Not Red, Don't Shoot) philosophy, as opposed to one of NBSI (Not Blue, Shoot It), as we do not presume that each encounter with another player will be a hostile one.

However, anyone committing one of the following crimes in the eyes of a Guardsman will be subject to our wrath, and may find themselves a persistent target of our Hunt.

- Crimes against the Guard
- Faction Ranks
- Current Faction Standings
      - Allies
      - Friends
      - Hostiles
      - Enemies

Crimes Against the Sundered Guard

Committing any of the following crimes will deem you worthy of death in the eyes of The Sundered Guard. Repeated offenders will earn a position on either our Hostile or Enemy list, depending on the severity of their crimes:

- Assisting the Watcher's deathless armies    ((i.e., participating in quests which benefit the forces of undeath))
- Practicing dark necromancy    ((i.e., conjuring the undead))
- Displaying aggression against a kin of The Sundered Guard or an allied guild
- Hunting without permission within the lands of The Sundered Guard
- Defiling the Mother and her creations    ((i.e., excessive farming of an area to the point where respawn is no longer possible))
- Serving a force that seeks to dominate the whole of Agon    ((i.e., being a member in a large, unbalanced alliance with plans of aggressive expansion; zerg guilds))
- Speaking like a fool    ((i.e. trash-talking))
- Subverting the laws of nature    ((i.e., hacking, cheating, or otherwise exploiting in game))
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Faction Ranks

Ally - "Khenah"
The Sundered Guard takes its alliances seriously. Although we may be quick to befriend, we will not rush into making frivolous pacts with other guilds or swearing to promises that we are not certain both parties will be able to keep. To those guilds that have earned a place on our ally list, we will lay down our lives without hesitation in defense of their causes, we will take down their enemies as our own, and we will honor their kin as we would a fellow Guardsman.

Friend - "Therah"
Good friends are an invaluable resource in the cut-throat lands of Agon, and as such, The Sundered Guard is always open to forging new friendships. We will never attack friendly guilds, even if witnessing conduct we that do not agree with, and we will never interfere or intentionally undermine their efforts. However, we are not bound to fight any of our friends battles, and should we choose to do so, it will only be at our discretion.

Hostile - "Kesheh"
While The Sundered Guard is not officially at war with hostiles, such guilds have earned our ire and will be attacked on sight. Although a hostile guild is to be regarded as an honorable opponent deserving of a fair fight, mercy will still only be given at our hunters' discretion.

Enemy - "Numkeh"
These guilds represent the scum of the world. Such clans will be hunted to extinction, with no quarter given.

Wary - "Numerah"
Any guild that has not yet found a place on our guild faction list will be regarded as Wary be default. The Sundered Guard will not raise arms against a wary unless an offense against the Guard is witnessed (see above).
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Current Faction Standings

Allies of the Guard
- Court of Evermore
- Defenders of Mirendil
- Drrth Ndarre

Friends of the Guard
- Oromea
- Kingdom of Eleador
- Elandilae
- The Homeless

Hostiles of the Guard
-To be listed here

Enemies of the Guard
- Undead Lords
- Night Crew
- Mahtisorutit
- OPP
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